EXPLORING MODERN SOFTWARE FOR SOUND PROCESSING WITH VR (VIRTUAL REALITY)

EXPLORING MODERN SOFTWARE FOR SOUND PROCESSING WITH VR (VIRTUAL REALITY)

Authors

  • Ibodullayev Sardor Nasriddin o‘g‘li Assistant of the department of audiovisual technologies, Tashkent University of Information Technologies named after Muhammad al-Khwarizmi
  • Sodiqjonov Yaxyobek Sobirjon o‘g‘li Student of the department of audiovisual technologies, Tashkent University of Information Technologies named after Muhammad al-Khwarizmi

Keywords:

Sound Processing, Virtual Reality (VR), Spatial Audio, Binaural Audio, Ambisonics, Real-Time Processing, VR Development Platforms, Immersive Experiences, Cinematic Experiences, Training Simulations, Architectural Visualizations, Presence and Immersion, User Interaction, Realism and Emotional Impact.

Abstract

This article delves into the intersection of modern software for sound processing and the immersive world of virtual reality (VR). With the rapid advancement of VR technology, the integration of high-quality spatial audio has become a crucial component in creating realistic and immersive virtual experiences. The article explores the capabilities of modern software tools that cater specifically to sound processing in VR environments. It highlights the importance of spatial audio in VR, which involves the precise placement and movement of sound sources in three-dimensional space. The article discusses how modern software enables sound designers and developers to accurately position audio elements within a virtual environment, creating a sense of presence and immersion for the user. Furthermore, the article delves into the various techniques employed by modern software for sound processing in VR. It discusses the concept of binaural audio, which simulates the perception of sound in a three-dimensional space using headphones. It also explores the use of ambisonics, a technique that captures and reproduces a full sphere of sound, allowing for a truly immersive audio experience in VR.

References

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Ibodullayev S.N, Bahromov A.A.(2020), ‘A variety of virtual reality implementations forcreative learning and 5 ways to implement virtual reality in the learning process’, International Journal of Engineering and Information Systems (IJEAIS) ISSN: 2643-640X. Vol. 4, Issue 9.

Nuraliev F.M., Ibodullayev S.N,( 2021), ‘Study of national heritage sites on the basis of gamification technology’, International Conference On Information Science And Communications Technologies ICISCT 2021 Applications, Trends And Opportunities, 3-5 November 2021,Tashkent, Uzbekistan, https://ieeexplore.ieee.org/document/9670083.

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Published

2023-06-01

How to Cite

Ibodullayev Sardor Nasriddin o‘g‘li, & Sodiqjonov Yaxyobek Sobirjon o‘g‘li. (2023). EXPLORING MODERN SOFTWARE FOR SOUND PROCESSING WITH VR (VIRTUAL REALITY). Education News: Exploring the 21st Century, 1(11), 435–438. Retrieved from http://nauchniyimpuls.ru/index.php/noiv/article/view/10009
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